Board games with big moments,
friendly
rivalry, and strong hooks.

We make board games we love — the kind that make the whole table lean in, laugh, and ask for one more round. Pull up a chair. We can't wait to share them.

Wild Lamb Hoggs Games Us... kind of
~ studio direction ~

Games people talk about
after the box closes.

The work starts with table energy, not category labels. We want games that are easy to pitch, fast to want, and good enough for your group to bring back.

TABLE FIRST

Big Moments

what people remember

We care about the turn everyone talks about afterward: the reveal, the comeback, the decision that makes the whole table lean in.

HOOK FAST

Clear Hooks

easy to want quickly

A game should sound fun before anyone reads the rulebook. If the pitch takes too long, we sharpen the hook before adding more rules.

EARLY, HONEST

Real Prototypes

rough pieces, useful reactions

WLHG is still early. We will show experiments, ask direct questions, and keep the work honest as it changes.

~ on the table ~

What we'll share as games develop.

WLHG is still early, so there is no final game lineup yet. We will share clear updates about each game idea, where it stands, what is changing, and when it is ready for outside feedback.

Game Concepts

What each game is about.

Prototype Snapshots

Early cards, boards, tokens, and sketches.

Design Updates

What changes after testing.

Playtest Notices

When outside feedback opens.

~ the story, briefly ~

Why WLHG is building in public.

Wild Lamb Hoggs Games started with the kind of game nights that leave a story behind: one turn everyone remembers, one rivalry that stays friendly, one hook that makes people ask for the box again.

We're still in early prototype planning mode. The work now is simple: test rough ideas at the table, learn what people actually want to play, and keep shaping the games from there.